Experimenting with drum bus processing

I’ve been working on the drum parts, first to try to get them to “gel” together so they don’t sound like a bunch of random unrelated sounds but instead all work together sonically, and second to try to give the drum parts in each song a slightly different sound and feel. I’m having some success with the first part, the second part I may or may not ever be completely happy with given the similarity of all the Roland drum machine sources.
The drum bus processing chain is currently looking something like this:
1. A drum-only “ambience” type reverb, to put the drum parts together in a space. I’m currently using Space Designer, but will eventually use external reverbs for this.
2. A compressor to tame the stray transients and glue things together a bit, and hopefully add a certain sound to things. I’m alternately using the new UAD VCA VU compressor, the UAD 1176, the UAD Fairchild, the UAD LA-3A, or the Sonalksis TBK3 plugin. I’d also like to try the UAD Neve and maybe the UAD Precision Bus compressor.
3. A tape/valve distortion modeller, which adds some nice distortion and imparts a common sound on everything that again helps glue everything together. I try not to overdo this stage, just a light touch to add a little something. I’ve been using the PSP MixSaturator, Massey TapeHead, Izotope Trash, or Sonalksis TBK2.
4. The UAD Precision EQ to tweak the final result just a little in whatever direction it needs.
One specific problem I ran into while doing all this was when I tried to use the UAD Maximizer plug for the distortion stage on “laguna”. It sounded good as I set it up, but as I listened to the whole song I realized the automation was a tiny bit off on all the tracks (synths as well as drums) in the song, so the various parts when they would fade in would come up just a little early. This was driving me crazy, and it took a while to figure out that adding the Maximizer was the problem. I’m guessing that since all the drum tracks are being routed to one audio bus, and all these drum processing plugins are on that bus, maybe there is an upper limit to the amount of delay compensation Logic can handle on that bus and adding the Maximizer put it over the top. Logic has always been a little weird with delay compensation on busses, weird things always seem to happen which makes me hesitant to do complicated things with them, and especially reluctant to put UAD plugins (which all require delay compensation) on them. Anyway, Logic couldn’t handle it, so I’m sticking native plugins that won’t screw up its timing for that stage for now. Once everything is bounced down and all the drums parts are on an audio track instead of a bus I’ll try again.
In general things are sounding really good. The notable exceptions are the first and last songs, which I’m still just not happy with, so I’ll be focusing on those two next. Stay tuned for a new to-do list up shortly…





